The Bloodline (Steam) EA Update #5 (2024 February 20)

Modified on Tue, 20 Feb at 10:13 AM

BUG FIXES:

- Fixed issue with Druid tree not being properly linked to your druid level

- Blood Magic spells now grant Blood Magic EXP properly

- The 4th slot button to add resources to a building now allows you to hold it to add resources to the building

- Assignments that don't grant skill-specific EXP no longer show "x NONE EXP" in the description

- Fixed issue with skill tooltips being cut off for skills with longer descriptions on the skill book AND skill tree windows

- Replaced various broken flintlocks with new, working ones (If you have a flintlock weapon that doesn't work with some skills, just destroy it!)

- Fixed Mailbreaker dual daggers

- Fixed issue at Whitebrook Haven that would cause cave ambiance to take over exterior ambience when not inside the cave area

- Fixed issue with Fletcher's Brew recipe

- Optimized trading window

- Overworld events can no longer be repeated by saving/reloading within the event area

- Fixed issue with area ambiance not spawning correctly

- Fixed day/night cycle at the Three Sisters Forest

- Stafflight should now be unlockable at Staff level 1

- All Pyromancy spells should now grant the proper amount and type of EXP

- When respeccing a skill, it will now be removed from your skill bar and skill book immediately

- The Mana Crystal grapple mod now works!

- Warp Spikes can now be destroyed - they also now grant Warp Shards, which will be used in special weapon crafting!

- Fixed shadow issues at the Three Sisters Forest

- The Two-Handed passive skill, "Limb Chopper", now applies the correct amount of bonus damage

- Fixed issue with some segments of the Harbinger Stronghold clipping strangely

- Fixed issue with Ice Pillar that would cause some controls to lock up after casting

- Fixed issue where the player could stance-swap 1H weapons while gathering, making the minigame break and the tool stick in the player's hand

- The Assignment Board window can now be closed with the TAB or ESC buttons

- Fixed issue where multiple music tracks would overlap when pausing and unpausing the game

- Fixed issue where you could exit the dialogue with Geoffrey Woodkin, locking you out of certain parts of his questline

- Fixed issue with double-spawning structures at your village

- Fixed issue with player-built churches spawning benches above the church pews

- Fixed bug when selecting "Aviary" from the building selection list

- Fixed the issue where the building overview wouldn't open if you started the construction of an Aviary

- Fixed issue where the player's mana would stick at 350 max upon loading into an area

- Rope is no longer classified as food

- Fixed positioning of some plots to prevent floating buildings

- Fixed building overview window for Engineer Workshop

- Fixed issue where some deconstructed buildings would not properly despawn until leaving/returning to your village

- Donating Divine Favor to a Statue of Arosa now properly grants you an Arcane proficiency point and closes the window

- Fixed issue where multiple donation windows would open sometimes when attempting to pray at a church

- Music should now properly play at all generic camping locations

- Calendar Events happening at the Khenmoore Flatlands should no longer say "Khenmoore Woods" (For newly generated calendar events - already-existing events won't reflect this change)

- Fixed issue where crit spots would spawn on dead enemies

- Fixed issue where crit spots would remain on enemies even after death

- Fixed dead-end dialogue in Millshade

- Fixed issue where Upward Slash would rotate the player character by 90 degrees if you casted it after ragdolling

- Fixed issue with player-built smithy smelter and anvil spawn locations that would cause the player to fall through the map

- Fixed issue where Thousand Deaths would rotate the player character by 90 degrees if you casted it after ragdolling

- Fixed issue with taming minigame creature (slimes, rabbits) rotation when Small Animal Trap was placed on an angled surface

- Blessed Blaststones can now be thrown

- Changing the player's hair color with the preset color options now properly updates hair stubble color as well

- Fixed Elderglen navigation mesh (NPCs should now walk around properly)

- Vampirism level should now track properly

- Curing vampirism with the console command will not prevent mana and stamina from regenerating any longer

- Fixed the issue where you could not become a Vampire again after curing your Vampirism with the console command

- Ale and Rum should now get you drunk

- Calendar Events should now properly spawn at the Moonhorn Cliffs (Specifically, Ethereal Airship, airship crashes, and damaged airship events)

the - Fixed issue where the level up screen would cause multiple music tracks to overlap one another

- Fixed issue where gear would be deleted if your pet rabbit dies in combat

- Roanan's Call now consumes mana properly

- Spring Shroom now consumes mana properly

- Goblin Form now consumes mana properly

- Peck now consumes mana properly

- Fixed dialogue with Geoffrey Woodkin when speaking to him when the "Proof" quest is active.

- Fixed dialogue issue with Charles Hullett that would allow you to close the dialogue before the second stage of his quest is accepted, breaking the questline

- Fixed placement of close button on One Handed Skill Tree

- Fixed issue with 3rd plot to the right as you walk away from your stronghold that would not allow you to construct buildings properly in its location

- Fixed Autonomous Bot Companion dialogue

- Fixed dead-end dialogue with Prawix the Travelling Wizard in Khenmoore

- Fixed the issue where enemies would play a jumping animation when they weren't jumping

- Frozen enemy VFX should be destroyed when the enemy unfreezes (Greatly optimized cryomancy!)

- Fixed issue where the "Flamethrower" skill would apply multiple burn status effects to the player

- Fixed tooltip for Dwarven Grenade Launcher

- Fixed navigation issues in Khenmoore

- Fixed the issue where a player would not unlock the Fletcher's Brew recipe when completing the Fletcher's Brew quest

- Fixed objective text for "Keeper of Cows" questline

- Fixed layering issue with the credit window on the main menu

- Fixed issue where some buildings wouldn't be completely destroyed when deconstructing them

- Added quest marker for "Keeper of Cows" questline for the Khenmoore Physician

- Fixed issue that would make the Sorrow Script at the Hills of Delvenaugh not show up

- Removed floating skill book at the village of Ordwood

- Overpowder should now have a much bigger damage cone

- Flintlock skills with the timed UI element no longer add a bullet to your gun's magazine

- Fixed issue that would cause crashes when leveling up Blood Magic

- Collision on the Ogre Dens should now work properly

- Goblin Shivs should now show the proper name, image, and description

- Reduced loading times

- General optimizations

 

 

BALANCING/ADJUSTMENTS:

- All druid animal form spells now add Druid EXP for every 3 seconds in the form

- Damaging enemies with the wolf-form attacks now grants Druid EXP

- All Druid spells should now cost mana, and grant Druid EXP for casting them

- Adjusted camera placement for wolf-form spell.

- Damaging enemies with Boar Rush now grants Druid EXP

- Damaging enemies with the Bear Claw spell now grants Druid EXP

- The spell "Carrion Flock" now grants Druid EXP for every second you continue casting the spell

- Standard staff attacks now grant staff EXP

- Reduced Blood Leech mana cost from 50 to 25

- Blood Totem spell now costs 35 mana (was 0)

- Viscera Storm spell now costs 35 mana (was also 0)

- Reduced Consume Vitality mana cost from 50 to 35

- Blood Spear and Ichorian Blade no longer require mana - but will draw from your own blood if an enemy or corpse is not targeted, resulting in self-damage.

- Clot Orb will now drain your own health to cast and not cost any mana

- Meat Puppet spell now costs less mana but drains more health per second while puppeting an enemy

- Reduced health cost for summoning a Blood Golem with your own blood from 150 to 100

- Increased Undead Walker summon health from 125 to 350

- Increased Undead Walker summon damage from 20 to 30

- Increased Undead Ripper summon health from 250 to 450

- Increased Undead Ripper summon damage from 35 to 55

- Increased Undead Breaker summon health from 150 to 600

- Increased Undead Breaker summon damage from 60 to 90

- Increased Iron Flintlock Pistol from 80 damage to 125

- Slightly reduced Iron Flintlock Pistol reload speed

- Reduced Iron Blunderpistol damage from 25 damage per pellet to 15 damage per pellet

- Reduced pellet spread for Iron Blunderpistol (from 15-degree cone to 10-degree cone)

- Removed Quartermaster and Stable construction sites from inside the Harbinger's Stronghold

- Replaced goblins spawns with Three Sister Cult spawns at the Three Sister's Forest

- Reduced Copper Ultrasword damage from 50 to 35

- Reduced Slimemetal Ultrasword damage from 75 to 50

- Triple Shot and Druidic Bolts now grant 3 Bow EXP for each hit

- Frost and Fire arrows now grant 3 Bow EXP on hit

- Rimeshot now grants 3 Bow EXP on cast

- Rain of Arrows now grants 6 Bow EXP on cast

- Relentless Barrage now grants 2 Bow EXP for each hit

- Mortar Arrow now grants 3 Bow EXP on cast

- Balloon Arrow now grants 3 Bow EXP on cast

- Overdraw now grants 10 Bow EXP on hit

- Arrow of Arosa now grants 10 Bow EXP on hit

- Devistation Arrow now grants 10 Bow EXP on hit

- Mind's Eye Arrow now grants 10 EXP on cast

- Reduced Mailbreaker dagger damage from 20 to 15

- Hitting enemies with a thrown shield now grants 10 Shield EXP

- Shield Plow now grants 10 Shield EXP upon hitting an enemy

- Catapult Shield now grants 7 Shield EXP upon hitting an enemy

- Shield Projection now grants 5 shield EXP on cast

- Shield Foothold now grants 5 EXP when the shield attaches to a surface

- Shield Glider now grants 8 EXP on cast

- Blood Rain now costs 50 mana and has a 60-second cooldown

- Focused Shot now grants flintlock EXP if you hit an enemy (15 for perfect shots, 10 for on-time shots, 5 for missed-timed shots)

- Buckshot now grants flintlock EXP if you hit any enemy (1 EXP for every pellet hit. 20 total pellets fired)

- Overpowder now deals x3 weapon damage and grants 15 flintlock EXP

- Explosive Bullet now deals x4 weapon damage and grants 10 flintlock EXP for direct hits and 5 EXP for explosion radius hits

- Handheld Flamethrower now grants 1 flintlock EXP for every damage tick

- Poison Bullet now grants 10 flintlock EXP upon hitting an enemy

- Instant Reload now grants 5 flintlock EXP

- Suppressive Fire now grants 3 flintlock EXP

- Poison Gas Bullet now grants 10 flintlock EXP (no hit required)

- Bayonet Charge now grants 5 flintlock EXP for charging an enemy

- Glue Glob now grants 10 flintlock EXP (no hit required)

- Sleep Dart now grants 10 flintlock EXP

- Blazing Trail now propels you in the direction you are looking (including pitch)

- Optimized ground fire

- Greatly increased the spawn rate of coal in Rocky Hill areas

- Refined ore spawn positions

- Increased Ash Tree spawns in Pine Forest areas

- Removed broken Lionsmane assignments, until they are transferred over to the new assignment system

- Crafting an Autonomous Bot now adds it to your companion list!

- Helots now spawn at level 15-20 (Spawn at Warp events)

- Helots now have a stagger threshold of 150 damage

- Helots now attack much more aggressively and rarely go on the defensive

- Pausing the game now fades your HUD, preventing UI overlaps

- The Three Sister's Forest now has a high spawn rate for Ash trees

- Adjusted spawn location for player-built Churches

- Adjusted the spawn rotation for player-built Wizard Towers

- Reduced bandit spawn count for bandit ambushes

- Greatly increased all tree spawn rates at Pine and Birch Forest areas

- Greatly increased ore spawn rates at all generic camping spots

- Staves have been reworked! Some still need to be transitioned to the new system, but they now act completely differently.

- Reduced EXP requirements to level up mining, woodcutting, and foraging (Expect to get a handful of levels up in each of these skills upon loading into the new update!)

- Changed the mount, companion, and grapple mod buttons on the inventory screen to help with clarity

- You can now either click OR press the interaction key for the gathering minigame

- The Elecromancy skill, Electrical Remnant, now costs mana and grants Electromancy EXP

- The Unarmed skill, A Thousand Deaths, now grants Unarmed EXP. (1 EXP for every other hit during the rapid-punch, then 5 EXP for hitting an enemy with the final punch)

- Rabbit Bait is now sold at Fletcher's Fowl in Elderglen

- Moved Clayton Barret so the player no longer can open the Runereading minigame and dialogue at the same time

- Increased the price of Rotboar mounts

- Improved inventory search bar functionality

- Adjusted enemy health scaling equation - Enemies that are at the higher end of their level range should no longer have huge differences in health. Their damage and EXP drop increases did not change.

- Volcanic Trap now consumes mana

- Volcanic Trap now grants Pyromancy EXP

- Disintegrating enemies with pyromancy spells should no longer cause significant frame drops

- Reduced grenade launch speed for Dwarven Grenade Launcher

- Fixed grip for many weapons, fixing odd hand placement and camera clipping issues

- Fixed lighting issues in Khenmoore

- Fixed missing footstep sounds from various animations

- Enemy-eliminating objectives have been removed from city boards and now are exclusive to the Lionsmane Guild

- Adjusted spawn rates for Bandits at the Hills of Delvenaugh

- Reduced base volume for all goblin vocals

 

GOBLIN FACTION ADJUSTMENTS:

- Slightly increased Stitch Snitch health

- Stitch Snitch levels now range from 5-10.

- Slightly decreased health of Goblin Bonker

- Reduced Goblin Infantry base damage from 50 to 30

- Greatly reduced Jetpack Goblin health

- Jetpack Goblin levels now range from 7-12

- Increased Hill Troll health

- Hill Troll levels now range from 12-17

- Increased Hobgoblin health

- Hobgoblin levels now range from 10-15

- Reduced Goblin Whelp health

- Reduced Goblin Looter health

- Slightly increased Goblin Infantry health

- Increased Great Ogre health

- Great Ogre levels now range from 15-20

- Increased Lobgob health

- Lobgob levels now range from 8-14

 

BANDIT FACTION ADJUSTMENTS:

- Renamed "Bandit" to "Robber"

- Slightly increased Robber health

- Slightly reduced Firethrower health

- Firethrower levels now range from 10-15

- Highwayman Bandit levels now range from 4-8

- Slightly increased Bandit Longbowman health

- Bandit Longbowmen levels now range from 5-10

- Slightly increased Bandit Shortbowman health

- Bandit Shortmen levels now range from 10-13

- Increased Bandit Cutter health

- Bandit Cutter levels now range from 3-8

- Increased Bandit Swordsman health

- Bandit Swordsmen levels now range from 5-10

 

DWARVEN FACTION ADJUSTMENTS:

- Increased Dwarven Spearman health

- Increased Dwarven Stonesplitter health

 

UNDEAD FACTION ADJUSTMENTS:

- Slightly reduced Undead Bonebag health

- Undead Breaker levels now range from 7-11

- Slightly increased Crypt Targe health

- Crypt Targe levels now range from 10-15

- Slightly increased Undead Lancer health

- Undead Lancer levels now range from 8-13

- Increased Vampire health

- Reduced Undead Walker health

- Reduced Undead Shambler health

 

OTHER FACTION ADJUSTMENTS:

- Three Sister's Disciple levels now range from 7-13

- Greatly reduced damage from Bees

- Bee levels now range from 1-3

 

 

ADDITIONS:

- New console command: UnlockSkill {Skill} NOTE: Some skills don't work with their displayed name - I'm working on a list for every skill name that will work with this console command. (:

- New console command: IncreaseSkill {SkillName}. Example: IncreaseSkill One-Handed (All skills with skill trees should work with this command. Skills like woodcutting, fishing, etc., have not been added to this command yet!)

- Re-added Leaping Smash to 2H Weapon Skill Tree

- ESC now closes the radial menu without opening the pause screen

- ESC now closes the pause screen (You no longer must click "Resume"! Yay!)

- ESC now closes the job board window

- ESC now closes the shop window

- ESC now closes the inventory screen without opening the pause window

- Added new LVL1 2H skill - Rush! - a short-range dash, allowing you to close the distance to enemies.

- Added new LVL1 Necromancer spell - Summon Shambler! A spell that summons a very weak skeleton companion - the spell only has a 1-second cooldown, allowing you to raise an army of shamblers, if you wanted!

- New craftable weapon (Engineer) - Double Barrel Iron Rifle

- Added 7 new Necromancer passive skills

- Added 3 new Two-Handed Weapon passive skills

- You can now enter Ogre Dens! They are a great source of basic mining resources.

- Fogroaches can now be found in caves at Whitebrook Haven

- Replaced level up banner

- Added exp counter to HUD (under current level)

- Added "Coming Soon!" text to skill trees that are not yet available

- Added "Must be Vampire" text to Vampirism skill tree banner

- Added new food recipe: Coffee!

- Added "CAPS" to offhand skill bars to help players understand how to access offhand spells

- Added a new special bow: One Above Death

- Began expanding the Three Sisters Forest

     - Added a new cave, which contains the new bow (will also contain a questline involving the use of the bow)

- Added Taming Hearts to Rocky Hill areas

- Added Taming Hearts to Autumnal Plain areas

- Added Taming Hearts to Autumnal Birch Forest areas

- Added Taming Hearts to Birch Forest areas

- Added Taming Hearts to Grassy Plain areas

- Added Taming Hearts to Snowy Plain areas

- Added Taming Hearts to Pine Forest areas

- Added new items

    - Raw Beef

- Added Vampirism to the detailed character stat sheet

- Added popups to Tomb of the Betrayer, Brittlebean Hold, and The Necropolis of Dornhurst, explaining their current status

- Lionsmane Assignments now grant the proper amount of iuba (Lionsmane currency, which will be used to purchase lionsmane-themed gear!)

- Replaced all Lionsmane Contract Boards with the new style of boards

- Added new book type: Cookbooks! Reading these will unlock recipes! If you already know the recipe in the book, you'll be granted cooking EXP!

- Began adding new staff animations

- Added new calendar event! Astral Rifts.

- Added basic control text to Overworld HUD

- New ingot type available to smelt - Moonstone Ingots (Level 6 Smelting)

- New weapons available to craft! (And 3 new Weaponsmithing levels)

     - Moonstone Daggers (lvl 5 weaponsmithing)

     - Moonstone Sword (lvl 6 weaponsmithing)

     - Moonstone Staff (lvl 6 weaponsmithing)

     - Moonstone Ultrasword (lvl 7 weaponsmithing)

- Added a mirror to your bedroom at the Harbinger's Stronghold that allows you to change your appearance!

- Added new hunting shop to Velosia - The Huntsman's Haven

- Added a new basic potion shop to Velosia - The Potion Pantry

- Added new butcher shop to Velosia - Griffin's Cuts

- Added a new fishmonger shop to Velosia - The Royal Trawler

- Added tailor shop to Velosia - The Best Stitch

     - White Toga Top

     - White Toga Bottoms

     - Pink Toga Top

     - Pink Toga Bottoms

     - Red Toga Top

     - Red Toga Bottoms

     - Black Toga Top

     - Black Toga Bottoms

     - Commoner's Sandals

     - Black Scholar's Hat

     - White Scholar's Hat

- Added tailor shop to Woodhurst - Linens of Woodhurst

     - Boarpelt Harness

     - Boarpelt Guards

     - Boarpelt Armguards

     - Fur Boots

- New armor/clothing to the clothing shop in Arema:

     - Red Belted Garb

     - Blue Belted Garb

     - Green Belted Garb

     - Red Belted Bottoms

     - Blue Belted Bottoms

     - Green Belted Bottoms

     - Red Short Sleeves

     - Blue Short Sleeves

     - Green Short Sleeves

- The Drunken Bard in Elderglen now functions as an Inn

- The Castleside Inn in Woodhurst now functions as an Inn

- Added new stable to Woodhurst

     - Added new mount! Brown Direwolf (Available at Woodhurst stable!)

- City job boards now offer city-specific jobs (Bard work, street sweeping)

- Added various quest markers for quests around the world

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