- Better pathfinding for Infected and Hunters. This means that the issue where Infected while chasing the player in the Office, would go to a different floor instead of running towards the player, is resolved. It also improves many other areas theoretically.
- Securing Vent Spawners from NPC glitching. Sometimes NPCs would abruptly stop exiting the Vent and get stuck inside the wall. Seba fixed this.
- When the player is in a locker, enemies will immediately enter Blind Chase mode instead of running into a wall or staring at the locker.
- Restores now trigger a Sensing Reset, so NPCs won't "know" what they knew before.
- Infected rotation is precise to the Player. They won't take 45-degree steps four times to turn around 180 degrees, but they will turn 180 degrees precisely toward the Player they are chasing.
- Sisters no longer make Guards stuck if they want to pass them.
- Fixed a bug where enemies would not properly exit the vents in the City Hall area in Chapter V
- Fixed a bug where Guards could get stuck in certain places in Chapter V Square arena
- Fixed a bug where Players could jump over a ladder and avoid the dialogue with trapped citizens in Chapter V Slums
- Fixes to sounds in various places in the game
Was this article helpful?
That’s Great!
Thank you for your feedback
Sorry! We couldn't be helpful
Thank you for your feedback
Feedback sent
We appreciate your effort and will try to fix the article